My name is Sean Delaplain and I currently work as a PA Software Engineer at IGT in Reno, Nevada. I have a Bachelor's degree in Biology and I have been teaching myself programming and game design for several years. In 2015 I started to work on a second Bachelor's degree in IT with a focus on programming to add formal education to my self-taught background. The majority of my self-teaching has been done in the Unity game engine but I have also used Unreal Engine 4. I have varying experience and knowledge in the following programming/markup languages: C#, C, C++, Java, Python, Lua, HTML, XML as well as visual scripting in UE4.
20kgRhesus Games was created on April 28th, 2016 as a leaping off point for me to pursue my dream of becoming an independent game developer. My current team consists of just myself but I intend to have a small team dedicated to making great games down the road.
I hope to upload my projects to this site to share them during development as well as upon completion. Some of my projects may also become available on mobile later in development. You can also check out 20kgRhesus Games on Facebook and Twitter for updates on projects I am currently working on.